Outlook for the next-generation games in 2021

The year 2020 marks the beginning of a new decade and a critical turning point for the games industry. Then let’s take a guess what will be the next-generation games in 2021?

As a mass media, next-generation games in 2021 will participate more deeply in the pan-politicized world.

Whether or not those in charge of defining mass media like it or not, games have proven themselves have the same impact on the scale as radio, television, and newspapers. This influence lies not only in games as works of art themselves but also in the fact that there is a large community attached to games.

High-performance mobile games

With several major game production companies digging deep into the ACT and FPS genres, mobile game’s multiplayer performance approaches the level of console games from the PS3 era.

More importantly, the demand for quality and the birth of a new division of labour, planning more and more directly involved in creating content, the core skills from Word and Excel to scripts, blueprints. Part of the planning has its design, own construction, own testing, and contribution to the complete module’s ability. It is a significant milestone for next-generation games in 2021. The game industry’s future can try to touch the actual industrialization of the 3A single machine threshold, which is to rely on such a group of people. A planning team that could only plan and not build a pixel-level copy of 3A would have been impossible until then.

However, from the perspective of market and audience, there is an upper limit to mobile games’ high quality, called interaction efficiency. At a certain point, the mobile game demands energy and concentration. Why don’t people play the game with a gamepad or on other platforms? The idea of connecting a mobile phone to a joy-con is also unrealistic. In terms of next-generation games in 2021, most portable game players would like to stay in their comfort zone and get back to their original purpose of playing, killing time. A small number have evolved upwards to embrace platforms that can host core games.

Old Game Renaissance, but a flash in the pan

We speak of the feelings of old games as well as the classical Internet’s feelings: sharing, mutual assistance, the second identity of people. People cautiously probed the person on the other end of the network cable, repeatedly confirming that the other party is the same species as themselves.

Online games had a powerful purpose in the past: to build a utopia separated from the real world. It connect people more closely, everyone for me, me for everyone.

Whether it is Phantasy Star or the WOW 1.X version, they all have a healthy online people’s commune nature. In these 15 years, the Internet has brought about the explosive and efficient exchange of benefits. Players need more and more time and experience to complete the content of the game. If they cannot complete it, they hire boosters. And these boosters sometimes do not meet the task manually and can only hand it over to the plug-in. In the face of plug-ins, the game’s growth system appears to be frail. Therefore, numerical planning has become one of the benchmarks for industry judgment. The meaning of society in MMORPG is dead, and the MMORPG is dead.

Final Fantasy 14

The world’s trend is mighty, and those who obey will prosper, and those who contradict will die. We can resurrect old games, but we cannot restore the classical Internet. The result of forced resurrection is nothing more than to prove that they are no longer suitable for this version. If people want to experience the network commune, they might as well try Final Fantasy 14.

 

Leave a Reply